Game Features Master the battlefield with iconic Star Wars™ characters. The Star Wars™ Battlefront™ Ultimate Edition has everything fans need to live out their Star Wars™ battle fantasies. Latest Games Coming Soon EA SPORTS Free-To-Play Games Library PC PlayStation 5 Xbox Series X Nintendo Switch Mobile EA Play Origin Competitive Gaming EA Play Live Company EA Studios Our Technology EA Partners News Inside EA Positive Play Inclusion & Diversity Community Investment People & Culture Environment Help Forums Careers Parental Controls Accessibility Press Investors Playtesting Latest Games Coming Soon EA SPORTS Free-To-Play Games Library PC PlayStation 5 Xbox Series X Nintendo Switch Mobile EA Play Origin Competitive Gaming EA Play Live Company EA Studios Our Technology EA Partners News Inside EA Positive Play Inclusion & Diversity Community Investment People & Culture Environment Help Forums Careers Parental Controls Accessibility Press Investors Playtesting Star Wars™ Battlefront™ DICE Ultimate Edition Star Wars™ Battlefront™ EA Play FIFA 22 Madden NFL 22 Battlefield™ 2042 Apex Legends The Sims 4 It Takes Two I hope you have learned a few tricks from this. Now you can create your animations and actor x files. Now this makes a low poly version, so now you turn onĪnd off the stack for hi and low poly meshes. Uv boundaries and material boundaries and protect borders. ProOptimizer and make the verts 50% and keep materials, Remember, once this is done you need to group it, P.s you can render this at 1080p in max and the model retainsįairly decent quality considering the age of the game. Now, your model is now high res, with okayish textures, Now you should have finished the model, doesn't it look good,Īnd Darth Nihilus will be available to use as a multiplayer character too. Will need to edit the uv maps for the edges as they canīe pretty messed up. Now if you want to add details to the models then you You add the turbosmooth modifier, you start to see a reallyĪnd you do this process for each piece of the model, Look quite good when you do a few quick renders, and when Mode, now select all the vertices (Ctrl + A) and wield selected vertices.Īnd what this does is it makes all the separate polygons,Ī whole polygon with no breakages, most of the time thisĭoesn't affect the UVW map instead sometimes the textures If a warning box comes up click hold/yes, go into vertex Important, dont delete it click on the editable mesh, You will see there is a skin modifier attached this is So with the rig hidden start selecting each piece, To manually set the vertices UVs will need to be recreatedįor the textures but, perhaps have a friend help Now, sometimes this can go bad so sometimes you may have We need to wield the vertices so the mesh becomes rigid, So delete the stack mod, now lets go into vertex mode, Now you will see why the mesh has to be corrected. Go ahead add the modifier not the wsm one though, So lets say you add a subdivision modifier, well you will see, Not a single one of the polygons are connected, Now its not ready yet as when you examine the mesh, Left with the model, perhaps make some selection sets, There you have a fully rigged, character mesh.įirst off we need to hide the rig (white mesh) then were We usually do separate files, one with a mesh only, mesh and anims. You can import geometry only, the anims only or both, Its loading into the tool now you have some options here, The file we have selected for demonstration purposes is darth nihilus Which it should already do you should have a floating speedbar. Now if you have nwmax installed and set to run automatically Switch back to 3ds max as it should already be open, Through Nwmax, now the latest plugin does work for 3ds max 2010 This will give you a model that will need to be imported into max Uncheck the other two options, set your output path Then find a model you want to fix and correct.ĭouble click, don't use the extract button To begin importing assets you need to fire up freds tool. do this before saving, it will make it a whole lot easier to get stuff into UE3 correctly. Don't forget you can also set the grid lines to match UE3/UDK grids. we will use this template with the units already set. This will ensure everything will import to the Unreal Engine 3 correctly scaled then save your scene as In your max scene, start off by setting up the UU's for 3ds max scale 1 UU = 2.54 cm We are presuming you have installed the NWmax plugin by Joco,Īnd also have Fred Tetra's tool installed on your machine. In this tutorial we will be extracting a model from KotOR and making it game ready, with your own animations, this tutorial can only be done using Actor X, and 3ds Max 2010
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